“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”
True but Bugthesda has got to know that mods and modders are the backbone of the longevity of their games by now, right? Without mods their games tend to be unplayable.
If that was the case, how have they been so successful on consoles?
Because people try to find ways to jailbreak consoles just for a fraction of the mods PC users get.
That’s a very good question. I completely gave up on them as a company specifically because of the abysmal quality of their games on console.