I am actually shocked that 25% of those shitcoin “games” didn’t fail

  • coffeetest@beehaw.org
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    1 year ago

    I’m not disagreeing at all but maybe my point is a little to the side of yours.

    The main problem with people’s perception is that people don’t really know what they are talking about and conflate cryptocurrency with blockchain rather than knowing that cryptocurrency is a use-case for blockchain. For people who do know some about it, they may say that blockchain can’t do anything that other pre-existing solutions can and do better.

    But as I see it blockchain is a unique technology and that does make it a good solution for some sorts of problems. Not every problem and maybe not even many problems but some. The power usage argument is mainly a red herring at this point because most chains that people would use for something functional do not/no longer use proof-of-work (which is what was eating the power) and now use proof-of-stake which is as power efficient as any old server.

    NFTs as a form of digital authenticity seem pretty interesting and blockchain in general in a logistics/tracking contact makes sense to me. In the context of web3, which I admittedly know little about, rather than a money grab play-to-earn or whatever it is called, seems like blockchain could be used for transferability of assets and decentralization. How about a creative game where you create things and their ownership is maintained via NFT. Build a contraption or costume in one game and bring it into another. Maybe something that benefits all like a “folding at home” where new solutions/tech is created via crowd-sourced activity and shares of the product are authenticated via blockchain storage.

    I assume one day we will be past the new tech -> apply old scams cycle.