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The survival genre is a crowded one, but if I know anything about gamers it’s that they love building bases and fighting hordes of zombies. So who could resist a game that does both?

I don’t know about you, but that’s NOT my definition of what makes any Fallout game great and I can EASILY resist another tower defense zombie game 🙄

  • gregorum@lemm.ee
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    10 months ago

    Yeah… while FO4 can revolve heavily around settlement-building, many (even most) players choose to avoid getting heavily-invested in it beyond what the game requires and choose, instead, to focus on the quests.

    I’m not one of those people (i get obsessed with settlements), but most don’t.

    • yamanii@lemmy.world
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      10 months ago

      Must be a sizable number still since they bothered to put it in starfield too for the sake of it, don’t even have to waste your time defending against raiders.

      • gregorum@lemm.ee
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        10 months ago

        oh, i’m not saying that it’s not a popular concept. i think it may have something to with FO4’s somewhat janky building system. Soooo many mods have been released to address its shortcomings. I can only hope that, in the years since, other games have done a much better job implementing the concept. FO4 would have been even better had the settlement-building tools (and the concept-integration itself) been better.

          • gregorum@lemm.ee
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            10 months ago

            Yes, it’s called SimSettlements (now SimSettlements 2), and is pretty great. it manages the settlements, resources, and the settlers and sets them all about building up and maintaining your settlements for you rather than you having to constantly come back to each one and do all that yourself, which would be nearly impossible (without cheats) to keep them all up if you had more than, say, 10 or 12 of them. It’s pretty advanced, but is also pretty resource-hungry.

            there’s also a pretty rad mod that lets you save entire settlements and rebuild them in other locations or even other saved games. This one is pretty tricky to work with, though.