this is a running tally they’re compiling in a single “article” and yeahhhh. not looking very good right now

  • millie@beehaw.org
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    10 months ago

    Cyberpunk is literally full of what amount to dialogue based quicktime events.

    • davehtaylor@beehaw.org
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      10 months ago

      Yeah, finding fucking timed dialogue events made me wanna chuck the disc out the damned window

      Here’s two wildly different dialog options, that might have vastly different consequences. You have three seconds to decide. Fuck that shit.

      • darkkite@lemmy.ml
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        10 months ago

        i didn’t think it was a big problem but i could see how some people are slower to react and pressure gets to them

        but i also think it’s weird when npcs wait forever for player input. but we’re not there yet

      • Zworf@beehaw.org
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        10 months ago

        Well, for some realism I do understand you can’t think forever. Imagine someone asking you a question and you stay frozen for 1 minute. That would be weird 🤭

        But the time in CP is too short yes.

        PS: I wish I could reload my save game in real life 😂