• tal@lemmy.today
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    7 months ago

    Could maybe make a mod that bridges Skyrim to something like KoboldAI.

    I don’t think that we’re there yet in reasonable performance terms, though. Or technically.

    And I’m not sold that there’s enough of a corpus of text to work with for even the existing mechanisms to chew on. Like, I can make an LLM that generates text that sounds like everyday American English because I have a huge corpus of that to train on. But I don’t have a huge corpus of text of what, say, a elven archer sounds like.

    I have AMD’s RX 7900 XT. Even when that thing is doing zero 3D work, as it would likely be doing in a game, existing software doesn’t permit for convincing text generation in real-time.

    Unless you want to exclude them, console players don’t have a great text input mechanism. Well, I think that they can use Bluetooth keyboards, but I’d bet that only a tiny portion of people have those set up.

    And I’m not sure that existing AI techniques are necessarily great at producing interesting content. Procedural content in games historically has often felt kind of flat and samish – the fact that your game has 65,535 procedurally-generated star systems isn’t the same as having them hand-crafted, not yet at any rate. Starfield caught criticism because the procedural content didn’t feel that interesting.

    Like, I agree that technically, the ability to converse as a human does would be pretty potentially neat. But I think that we’re not at the point, either from a hardware or software standpoint, where that’s ready.