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The performance issues are only inevitable with this engine. There’s a limit to how much refactoring and “adding features” you can do. At some point you just have to start from scratch or switch to a better available solution.
Even if they could’ve done a better job “optimizing” the game, they’ll always be limited by this engine.
Although to be fair, most games and game engines today aren’t as focused on performance like they used to be.
I can’t think of any modern game engine that uses Assembly in any meaningful way, other than Exanima’s engine.
Also evident by how frequently GPU companies end up fixing and improving game performance for specific games with their drivers.
They financially backed Saudi Arabia’s war against Yemen where over 377,000 Yemenites were killed, but barely anyone protested over that.
Palestinians in Lebanon are being heavily discriminated against for over 70 years, and yet no one protested over that.
On the other hand, countries funded and supported the Kurds’ fight against ISIS, and are still somewhat helping them against several countries and forces that have been trying to wipe them out for over 100 years. And this one’s without anyone protesting.
So similarly to how people protest according to the influence of geopolitics, countries also act according to geopolitics.
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Yup.
Sui Generis is being worked on simultaneously. Anything developed for Exanima is used in Sui Generis.
It’s one of my favourite games despite not being finished yet, but it will probably gain more popularity once we get co-op and a multiplayer arena mode.