I can imagine wanting to learn a newer, more modern language than python.
I can imagine wanting to learn a newer, more modern language than python.
I blame Apple (and then Samsung for copying Apple) for stealing this form factor from us.
Neither prevents other companies from making a phone with this form factor. It probably disappeared due to lack of market demand.
And yet, I’ve never run into RAM problems on iPhones, both as a user and as a developer. On iOS an app can use almost all the RAM if needed, as long as your app is running in the foreground. Android by contrast is much stingier with RAM, especially with Java/Kotlin apps. There are some hard limits on how much RAM you can actually use and it’s a small fractIon of the total amount. The actual limit is set by the manufacturer and differs per device, Android itself only guarantees a minimum of 16MB per app.
The reason is probably because Android is much more lenient with letting stuff run in the background so it needs to limit the per-app memory usage.
Those apps also use more RAM than an equivalent iOS app, simply because they run on a garbage-collected runtime. With a GC there is a trade-off between performance and memory usage. A GC always wastes memory, as memory isn’t freed immediately once no longer in use. It’s only freed when the GC runs. If you run it very often you waste little RAM at the cost of performance (all the CPU cycles used by the GC) if you run it at large intervals you waste a lot of RAM (because you let a lot of ‘garbage’ accumulate before cleaning it up). In general, to achieve similar performance to non-GC’d code you need to tune it so it uses about 4 times as much RAM. The actual overhead depends on how Google tuned the GC in ART combined with the behavior of specific apps.
Note that this only applies to apps running in ART, many system components like the web browser are written in C++ and don’t suffer from this inefficiency. But it does mean Android both uses more RAM than iOS while at the same time giving apps less RAM to actually use.
It basically comes down to different architectural choices made by Google and Apple.
It’s not hard to target the older models, with iOS it’s mostly just a few small tweaks.
It depends what you are doing. Targeting the iPhone 7’s GPU can be quite a PITA.
Upgrade your dinosaur of a phone.
Several things that made the SD card annoying to developers.
First: you could not install an APK on the SD card (probably due to DRM reasons). So if you had a larger app and you wanted users to be able to take advantage of the additional storage offered by the SD card you could not do this simply by having a large APK. (Note that this also was true for phones that had no removable SD card but had internal memory that presented itself as ‘external storage’).
On some phones the normal storage was so small that any larger app had to leverage the external storage to be able to even fit (we’re talking 10+ years ago). The way to do this was using so-called ‘expansion files’. These were additional data files, up to 2GB a piece, that could be installed on the external storage. These came with some additional difficulties.
Another problem with SD cards was the huge variety in quality of SD cards. Phones internal storage is reasonably fast, but you never know what kind of cheap-ass yanky SD card the users installed in their phone. This caused all kinds of performance problems in more demanding apps and as a developer you had to deal with the fall-out (bad reviews, support requests, etc.)
- Losing SD Expansion sucks; they should bring this back. Only reason they stopped this is greed.
Fuck that noise. SD expansion was a terrible idea and I’m glad it’s gone. There are so many problems introduced by removable storage, it was a terrible PITA to deal with as a developer. One of Google’s dumbest ideas in early Android. Good. Fucking. Riddance.
Doesn’t matter either way because everyone uses WhatsApp anyway.
RCS will never be able to compete with either because it’s a GSMA standard. Apple or Meta can think of a cool new feature, add it to their client and roll it out to all their users with the next update.
If they want to add a new feature to RCS, the GSMA (An organization with over 1500 members) will have to form a committee, they can then talk about their conflicting interestes for a few years before writing down a new version of the standard, then dozens of clients and servers at hundreds of different operators need to be upgraded before everyone can use the new feature. Due to this bullshit RCS will never be able to keep up.
Not entirely true… the American Android users care about it;
Then I guess it’s nice for both of them that iOS will support RCS.
Literally no one cares about RCS.
For me it was €79 (gotta love that VAT).
Still, considering the hours of entertainment I’ll get out of it, the price-per-hour feels reasonable to me compared to other forms of entertainment.
I bought it on PS5 and I’m having fun playing it. Sure, it doesn’t do anything new, the gameplay is very familiar and the enemy AI is dumb as rocks, but you get to play in the Star Wars universe, the locations look great and the story so far seems decent enough (although I’m not that far into the game yet).
Not every meal needs to be a 3 Michelin star gourmet affair, sometimes having a Big Mac with fries is perfectly fine.
It’s like a game now. Can you finish the entire pouch before the straw disintegrates? Stay tuned to find out.
Oh I agree they should. Physical game sales are a PITA.
I bet that hardly anyone buys the add on drive and they use that as a reason to completely drop physical media support in the PS6.
Plenty of good people wear a suit and tie. Plenty of bad people wear something else.
By now this has to qualify as elder abuse.