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Joined 1 year ago
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Cake day: October 2nd, 2023

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  • It is a real thing. Very few people have identical ears on both sides of their head, and almost no one shares the same shape with another person. There’s a few active implementations of this on truly wireless earbuds, but the latency makes it irrelevant for most things except music. Depending on just how unique the ear shape is, it can drastically change how things sound.

    In no capacity should it be a paid feature in a game, though. In a more competitive game with a lot of value placed on audio like Escape From Tarkov, this would completely change the game and how it is played.

    TLDR: Your ears are unique, and your brain spends your entire life from the moment your ears are hearing things, tuning to them.















  • Not that you didn’t make the right call, but many of the longer software update “confirmations” (obviously they’re only worth something if they commit to that) happened around that time. Almost any android phone didn’t have more than a couple years of support, until very recently. Naturally, no brand is going to backtrack that far, especially for a completely new phone concept that they knew was going to have issues.

    Something can be said about that on its own, but first gen devices always carry first gen issues, and the news (both people and articles) of the time was very vocal about such. Personally I’m on the side of providing long software support, but not extending to hardware (in niche cases).


  • There’s a chance you might not notice it for sure, though most can tell immediately when they get put in front of a standard 60hz display. It might be worth a look at the UFO test for both your eyes and monitor. It should be very noticeable if your eyes are doing the tricking, or the monitor isn’t performing correctly on that site. If you have a newer phone that has a 90hz+ display, you can also use that as a sanity check.

    I haven’t heard of that site before and their writing seems… odd. Theres still a couple things that it could be, though they get more funky. It could be that FRC is enabled on the monitor, which on some caused issues with high refresh rate, or adaptive sync (gsync/freesync). It could also (still, if you’re unlucky) be the cable, or port on your GPU, or the GPU itself if it doesn’t support Display Stream Compression if it’s too old. There’s also a chance that the GPU straight up can’t do 4k while your settings are set to 120hz, or vice versa, or even more fun, it might claim to be doing one of those, while doing neither (or just one, but saying it is doing both/neither). Monitor issues are the worst lol.

    Anyways, sorry if I couldn’t help. I’m certain there’s a pretty good chance it is not your eyes, but between Windows… being as it is, and monitors being notoriously annoying to diagnose, it’s not a fun one to track down.


  • Dang, I was hoping that was the issue since it’s so easy to fix haha. May I ask what monitor you have just out of curiousity? I guess the other thing I would mention is potentially the Overdrive settings being weird, if it’s too low it’ll look smeary and if it’s too high… well it’s smeary, but “reversed” compared to low. Sorry it isn’t working/noticeable for you though, it is great when it’s present.




  • Just to make sure since it does happen a lot, you did change your monitor refresh rate in your OS right? Windows for some reason really likes to not default to higher than 60hz. You’d also probaly want to enable variable refresh rate in your GPU settings if available. And if you do have VRR, some games are weird and have a specific Vsync option for it, others you can just use VRR on normal Vsync just fine.