• 0 Posts
  • 16 Comments
Joined 11 months ago
cake
Cake day: October 15th, 2023

help-circle

  • Even without an official rank, on Voyager he was still considered a Department Head and (more importantly) the CMO, which gave significant authority (even exceeding the Captain on certain medical matters), regardless of whether or not he was ever given any pips. The same thing would likely apply on subsequent postings.

    If he ever had to be assigned a rank for clerical/administrative purposes, it would probably be the default required rank for a Starfleet CMO candidate for the class of ship he was serving on.


  • I’ve tried Copilot and to be honest, most of the time it’s a coin toss, even for short snippets. In one scenario it might try to autocomplete a unit test I’m writing and get it pretty much spot on, but it’s also equally likely to spit out complete garbage that won’t even compile, never mind being semantically correct.

    To have any chance of producing decent output, even for quite simple tasks, you will need to give an LLM an extremely specific prompt, detailing the precise behaviour you want and what the code should do in each scenario, including failure cases (hmm…there used to be a term for this…)

    Even then, there are no guarantees it won’t just spit out hallucinated nonsense. And for larger, enterprise scale applications? Forget it.


  • I don’t have enough superlatives for it. I’m > 300 hours in between three characters, and I’m still finding new stuff to do. Even at full price, worth every penny. Also an amazing co-op experience - played through the whole campaign with a friend, we both agreed it’s probably one of the best games we’ve ever played, period.

    It’s also the first game of this genre that I’ve played, off the back of this I also picked up BG1 & 2, and Neverwinter Nights, which I’m excited to try out to see what I missed out on back in the day.



  • I own a Model 3 which I took delivery of back in 2020. As a car it’s actually been fine - no major issues, aside from a fault with the AC which was sorted under warranty. It’s been cheap to run, cheap to service (basically just tyres and other consumables like wiper blades), build quality seems perfectly fine and overall it’s generally pleasant to drive.

    The charging network is also fantastic and by far the most reliable one, at least here in the UK. It’s now opening up to other makes of vehicles and I regularly see non-Teslas charging there.

    Would I buy another one? With their current lineup, probably not. Nothing to do with Elon, douche nozzle though he certainly is. I mean, people still buy VWs (also great cars, used to own one too) and look who founded that company.

    No, my issue is with the stupid cost cutting measures with removing critical physical controls from their latest cars. Moving the gear selector to the screen is absurd but at least you are (or should be) stationary when you are swiping the screen to change direction. Removing the indicator stalk however and replacing with buttons on a movable surface seems downright dangerous, especially in EU & UK where there are roundabouts everywhere and you need to be able to indicate while at half lock.

    My Tesla is old enough to still have physical controls for all of those things and unless that changes I will not be getting another. I also just don’t do enough miles these days to justify a new car, I’ll just run this one into the ground.






  • Oh yes, 100% - if they were to implement a fuel system, then just mining for fuel manually on the existing planets would be incredibly dull. Building something like a fuel refinery on the other hand would make sense - it would even give a purpose to habitats/planetary bases, which are completely superfluous at the moment. At no point in the game did I need to build one, and if the game didn’t keep reminding me that base building existed I would probably have forgotten all about that feature.


  • I got Starfield free with my new graphics card and tbh I’m glad that was the case as otherwise I’d have serious buyers remorse. I put a good 50 or so hours into the game, enough to finish the main storyline and most of the factions quests, but at the end of the day it just felt like a hollow experience, and I doubt I’ll be going back to replay it.

    The NPCs are shallow and robotic, and once you’ve explored their dialogue tree once you may as well never talk to them again as they’ll never say anything new.

    The game worlds look quite visually impressive but aside from the handful of cities and occasional settlements and outposts there is just nothing to do. Who would have guessed simulating a lifeless grey rock would be boring?

    The fast travel system is completely broken and ruins the purported objective of the game; to explore. Instead of encouraging the player to do so by landing on planets to find fuel for their ship, the player can just teleport across the galaxy with no consequences.

    The only aspect of the game I found to be really fun was the space combat. The ship builder, while quite frustrating at times, was also enjoyable.

    Overall, Starfield feels like a game whose ambitions exceed the technical capabilities of the engine it is based on. You can see the janky workarounds that are used to make the game fit the engine from a mile away; cutscenes of a ship taking off rather than an interactive first person view, invisible barriers in the world to prevent you from walking too far without reloading, a cut to black when transiting between interiors and exteriors, and the same dull and lifeless NPC “AI” (I use that term very generously given recent advances) as we saw in older Bethesda titles.

    It’s past time that BGS put the rotting hulk that is Gamebryo/Creation Engine/whatever this latest iteration is called out to pasture (at least for new IPs like this) as clearly it is now actively hindering their creative ambitions.