A lover of words, in all their forms, retro video games, board games, card games—really games in general—and history.
Appreciate the heads up. I just bought it as an early birthday present for myself! The PDF comes immediately upon purchase. The book will be on its way shortly.
Reading through it now. It feels very promising.
As with all things Trek, SNW has its detractors and its promoters, but I find it highly enjoyable. It isn’t quite classic Trek—and it isn’t perfect—but it’s just so much fun. It’s the first live action show where the love for the universe shines through the bleak empty promotional garbage.
I’ve loved the character development. There have been episodes that changed my mind about certain people, gave me real horror vibes that could rival Alien itself, and some heartbreaking moments. Just don’t expect Kirk to feel like Kirk yet. He’s still developing, and so is the actor, but it shows promise.
This gave me a good chuckle. Lol. But I’m part of the problem. The only “new Trek” that I look forward to and enjoy anymore is LD and SNW, but I still think it’s absurd to pull Prodigy from Paramount+ when they have all other Trek.
I wasn’t especially a fan of Prodigy, but I know people who were. And, let’s be honest, it’s still better than Disco or Picard.
To be perfectly honest, Lemmy has had staggering growth regardless of the lack of media attention. And I’m not entirely certain that’s a bad thing.
Look at my home instance of lemmy.world, for example. When I joined pre-blackout, we had around 800 members. Now, two server upgrades later, we’re at nearly 18,000. If only a fraction of those newcomers stay, it’s still enough to jumpstart organic growth, even if it’s slow. And it gives us time to really develop.
Maybe that’s a glass-half-full outlook, but I’m optimistic.
Yeah! So, the games can transition between each other pretty seamlessly. You can mix and match rules to your liking. The best way to describe it would be like imagining the barrier of entry from Pathfinder to D&D5E, but taken to a higher extreme.
In Captain’s Log, there’s no equipment. No skills. The closest you get to anything like that is your character stats, which modify rolls accordingly. Your ship also has stats that can modify rolls. As for any conflict, the game uses a simple hit/fail system. Three strikes, you’re out type of thing. Ships are slightly more in depth, with their hit points being relates to their size, and systems getting damaged.
This is very episodic. I could be running a game for months, have a random friend swing by and hop in for a while without missing a beat, and then go home without it mucking anything up. Each mission is divided into scenes, just like an episode of the TV shows.
It’s much more focused on the drama of character development, building and challenging your values, and growing as a person.