AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
Funny how one instance is the one everyone wants to defederate from.
Because you aren’t open to conversation. You just want to quip that you have secret knowledge and everyone else is an idiot, and smugly feel superior as you read Russian propaganda.
It’s worse than just that. They argue that acknowledgement of Stalin’s atrocities is Holocaust denial.
They are so scared and insecure they will lash out against anything that slightly challenges their beliefs. If they post sources it will be misreadings of fringe groups, or conveniently ignoring facts. Like how they believe tiananmen square wasn’t a big deal because the China killed about 300 people a mile away. Or how Cuba is a utopia even though it’s citizens chose to get run over by the coast guard instead of living there.
Absolutely!
I’m not sold that any of the cast is super nuanced, but they have personalities that are distinct. You can see a situation and think “that’s how La’an would react.” I’m still unsure what Nahn does.
I’m not worried.
The reason SNW is better than DISCO and ENT is that the characters are real and complete. We know exactly what type of person Ortegas is, and seeing her do stuff is exciting because I’m invested in seeing her grow and change.
Compare that to Detmer from DISCO, I’m not sure what her job is, didn’t know her name for serval seasons and couldn’t tell you a thing about her personality. I don’t care if Detmer lives, dies or grows. She’s a person who exists in the background.
The hard work of establishing the characters is done. I will be happy to see them go stuff.
It is!
Most companies make BS solutions for fake problems. Not going to the office exposes a large chunk of fake needs.
Do families really need two cars? If you aren’t commuting every day, probably not.
Having more free time means people are more likely to cook and clean for themselves. Can’t make money off of that.
How many suits do you need to own? None! You only owned them because you are supposed to wear them in the office.
Dry cleaners? No longer a bill.
Gas? When you aren’t sitting in your cities parking lot of a freeway isn’t bought as often.
Speaking of parking lots, you aren’t paying for parking anymore.
Daycare and dog walkers aren’t needed anymore.
Going up work is expensive and companies want us addicted to these fake expenses.
It’s always good to mention “famously good” games. I played dark souls a year ago for the first time because of a post like this I saw.
To people who haven’t played Undertale; you’ll probably like it, it’s very good.
I’m confused by your question.
Is your objection cliffhanger endings? Those are more common in American media. Or is it lack of plot progression, which is common across all media? Even shows famous for moving the plot forward never stray too far from the start.
This is a long shot, but years ago uploaders would make art pages as signatures at the start of the comic. Is there any place where these are saved?
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There are good prime directive episodes, but on a whole they just aren’t good intros to the shows.
For example, Pen Pals from TNG has some great moments. The crew indulging Data, everyone knowing Data has an emotional connection with the little alien girl, except Data. Good discussion about the morality of intervention. And a large chunk is Wes being whiny also pretty goofy make up on alien girls hands. It’s good, but not an intro to Trek good.
A quick rundown of what is out there:
TOS - the original series - I don’t think it holds up too well, only watch if you get into Trek.
Suggested episodes - trouble with tribbles and balance of terror
TNG - the next generation - the basis of modern Trek. Probably what most people think of with star Trek
Eps - measure of a man, darmok, inner light and cause and effect
DS9 - deep space nine - my favorite, the story of the dominion war and the fate of cardasaia. It has a slow start but really picks up
Eps - duet and in the pale moonlight
VOY - voyager - I’m not a fan but it’s popular, jerri Ryan and Robert Picardo are the best parts of the show
Eps - year of hell pts 1&2
ENT - enterprise - it’s been a long road getting from there to here, but your time is finally here. It’s campy and bad, but I love it. Go in with low expectations and come out with a love of Shran.
Eps - not going up suggest any, quality tends to trend upwards over the course of the show, but there isn’t any one episode that highlights anything good about the show.
DISCO - discovery - the start of nutrek. It isn’t as bad as some people say, but it isn’t great. There are some good characters, I like Tilly, some neat twists and callbacks (Lorka) but on a whole it’s just meh.
Eps - none for DISCO every episode builds towards a season arc pretty directly, so it’s not good to watch out of order
Picard - it’s bad. Season 3 is better if you are a big fan of TNG, DS9 and VOY, as an entry point it’s awful.
Eps - I didn’t enjoy any enough to recommend
LD - lower decks - funny animated star Trek. I think it’s great, but very referential to old series. Not a good jumping on point.
Eps - wej Duj and much ado about Boimler
SNW - strange new worlds - still running and great. An excellent jumping on point, pretty and well acted
Eps - ad astra per aspera and the Elysian Kingdom
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
A surprising amount went wrong.
While there are a sea of complaints, the biggest for me was that all of the characters stopped having internal logic. Take Jamie, he had a character arc moving from a vain knight avoiding responsibility and having an incestuous relationship with his sister, to having depth, showing that he was wracked with guilt for breaking his oath to help people. Falling in love with a woman for her character and who she was. Being responsible and honorable again. Then the last season came around and he dropped all of his growth to be with his sister.
It’s like D&D decided that there would be a cool scene of him dieing with Cersi and didn’t care how he got there.
I didn’t say that at all.
I think there is a problem with over-tutorializing in AAA games. I don’t think they are going away, or the hobby will collapse. I just think of the opening experience of Elden Ring versus Jedi Survivor. One puts you in the action and has a 30 minute optional tutorial dungeon, the other has tutorials pop up four hours in the game.
I don’t play for long stretches, maybe two hours at a time. It’s not satisfying for me to play a game three or four times and still be in tutorials. For me AAA games are the absolute worst at this.