Takedown feels more tactical to me than Sprawl Ops. There is a little bit of overlap with Sprawl Ops, but that game puts you more in the role of a fixer as opposed to a runner – at least it feels that way to me. Takedown feels a bit closer to RPG with minis on a map to me.
You are correct, it is still funding. There’s a sample playthrough by creators at https://www.youtube.com/watch?v=B4HKF8ikwkA