At least it won’t be a kernel-level solution.
At least it won’t be a kernel-level solution.
Friendly reminder that this game ships with Denuvo.
x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it’s not that simple but Sony would’ve “just” had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4’s GCN isn’t 1:1 compatible to PS5’s RDNA2 on an architectural level, and the PS4’s Jaguar CPU isn’t even close to PS5’s Zen 2.
Other than that, you’re right. Sony wouldn’t switch to Intel unless they got a way better chip and/or way better deal, and I don’t think Intel was ready with a competitive GPU architecture back when the PS5’s specifications were set in stone.
I’m not sure how that would help in letting lost people go.
How do you not do that? It’s all in your local network, how would it not work offline…?
The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.
What does Apple or Apple’s pricing of products in completely different product categories have to do with this?
Replace the 3060 with an equally-priced AMD card and you’ll actually get something decent for your money. Nvidia is horrible at these “lower” price points.
It is, but then again many (most) are hosted on GitHub.
Then roll your own implementation that can support lobbies from different services, like many games already do just fine. Don’t launch a separate launcher within a launcher, it’s stupid.
Then make the Epic version include Steam instead of vice-versa. Most players will have more friends on Steam, so it’d be easier this way.
Did they fully refund the handful of players who purchased the game only to have it taken offline basically immediately?
Yeah, duplicate flags should just be ignored.
Catppuccin Latte works well too!
To be fair, a big portion of the work that goes into Linux (at least the kernel) is done by paid developers working for big corporations.
Apple has so many bullshit rules in their App Store, unfortunately a non-bullshit rule requiring single player games to work offline isn’t one.
I think it’s mostly supply/demand.
Most people are satisfied with how games are acquired commercially. Steam’s DRM system is usually received well. There are outliers using different launchers (sometimes on top of Steam) or games using Denuvo, but most customers are satisfied with how Steam handles it, and it also adds valuable features like cloud saves (so for example when you have a desktop PC and a Steam Deck resuming where you left off is pretty seamless) and Valve didn’t have any major fuckups yet (not that I remember anyway). It works, it’s convenient and most people can afford it.
Similar thing with music: streaming services work well for the most part and have almost all the music most people would want. They’re pretty affordable and convenient.
With movies and TV shows most people were satisfied when Netflix got rolling as it was pretty much the only streaming service you “needed”. Nowadays more and more services emerge with their own exclusive content and pricing is increased on a regular basis, sometimes multiple times per year. That’s why (from my perspective at least) piracy increases in that sector. It’s no longer affordable and no longer convenient.
As for software, I think most people exclusively use free-to-use software anyway. Software from the Adobe suite still gets pirated a lot, I know no one who paid for Adobe software for personal use.
Better pick the correct Proton version from the get-go then Linux users, switching it more than 4-5 times within 24 hours or so will trigger Denuvo blocking the game from starting.
Or just don’t buy this crap :)
UI can render in higher resolutions than the 3D world. A lot of games actually do that.
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