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Joined 1 year ago
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Cake day: July 5th, 2023

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  • r1veRRR@feddit.detoMemes@lemmy.mlPlane goes brrrr
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    1 year ago

    ANY effective, long-term collective change REQUIRES that the large majority of people CHANGE THEIR CONSUMPTION HABBITS. While not great, the private plane stuff is exactly as pointless as the paper straws. Both are ways for everyone to point the finger at everyone else, and not have to change.

    If the government implemented the “correct” laws tomorrow, but the populace doesn’t want to change their habits, they will vote in people that give them back their old, bad things.

    If a company implemented to “correct” processes, but the consumers don’t want to pay the necessary price, they go bankrupt, and the company with the “incorrect, but cheap” processes wins.

    ALL COLLECTIVE ACTION IS A COLLECTION OF INDIVIDUAL CHANGE. There is no alternative!



  • Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).

    TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.


  • r1veRRR@feddit.detoMemes@lemmy.mlLove my bugs like I like my ..
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    1 year ago

    Having had lobster exactly once, I really don’t understand. The meat tastes like nothing, exactly like 99% of all meat. The only exception is a good beef cut, and that still has to be prepared correctly. Everything else is just about the butter, salt, spices.

    The manual part I can kind of understand, honestly. There’s something rewarding about working for your food. Though I did feel like I’m using more energy to get the food than I end up consuming. It’s like a lick-mat for dogs.



  • But that’s true of literally every single community. Posting copyrighted images in a pics community, copyrighted music in a little video/gif, a nazi denying the holocaust (illegal in Germany) in one little comment a hundred comments in…

    Who do you think is more likely to overstep? A community very well aware of the risks and the scrutiny they are under, full of people that are themselves aware of the risks, or some rando on some random community?

    Obviously, they are allowed to ban or not ban whatever they want, but I just think it’s a very short sighted, quickfire decision.



  • It’s absolutely true in practice. CEOs have gotten sued for not acting in the shareholders best interests.

    And in relation to the original comment I replied to, are you truly saying that companies, esp. public companies, are not, FOR ALL INTENTS AND PURPOSES, beholden to making money for the shareholders? Any “nice” company will make less money, will not compete well, will then fail or be bought out by the less nice, more profitable company.




  • I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.

    I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.

    One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.


  • But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.

    But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.



  • I personally find the most important part of those choices isn’t the actual effect, but whether the game managed to immerse me enough so that I care.

    For example, in Life is Strange, there’s a string of choices you can make that will get someone killed (or save them). The game invests enough time in the character before hand so when you come to the crossroads, the decisions FEEL very important. Do those choices have any big effects on the game? Not really. The character isn’t part of the main story line anymore after that, you only get some people referencing the difference. But if FELT important.

    Think about the polar opposite: Choices that change the entire game, but you aren’t invested in. Would those be interesting choices, or would that just be 2 games in the form of one, and the choice is just a kind of “game select screen”.