It is, I’m sorry to break the news to you.
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
It is, I’m sorry to break the news to you.
They back ported their newer in-house anti-cheat system which is in place for 2042, and possibly others.
guess I should thank them for finally giving me a reason to uninstall apex and keep it that way.
I was about to ask
what the fuck is xdefiant
Absolutely. They’ve been getting really popular in wearables (particularly from Chinese brands).
Several SBC vendors are including rv clusters in ARM based SoCs (which I believe is partially related to what you mentioned) for development purposes.
I even have a little rv powered ssoldering iron 😊
same for AMD graphics since 2019. I wouldn’t be surprised if Intel were doing the same with Arc too, though I haven’t looked into that yet.
yeah it’s great to be in a community that has little tolerance for basic tossers
can we not link to this prolific dickhead
Been playing this since demo days. The developer is a chill guy and will actually discuss feedback and implement features which make sense.
Hop into their community and say hi
Really appreciate the insight
I see. You can temporarily edit your grub before the OS loads. This should afford you the opportunity to boot into the system without EDID modifications, though im not sure if your modified EDID will still load under this scenario. If so, you may need to switch into a CLI session to undo your changes.
I’m sorry to hear that. Does this system only have access to this single display? Did you use a kernel command to modify your EDID? If so, are you able to temporarily modify your grub before booting into the OS?
Archwiki references a [@<refresh>]
(presumably denoted as [@144]
for something like 144Hz) property, hopefully that’s all you should need to define, though I’m not sure if you’ll need to manually recalculate vertical and horz timings or something.
Maybe this can help fill in any gaps
You want to look into modifying your display EDID.
I don’t believe there’s a GUI for this on Linux but this post referencing the Archwiki might come in handy
https://foosel.net/til/how-to-override-the-edid-data-of-a-monitor-under-linux/
naw unfortunately not. It’s kind of crazy that they nestle each individual engine within a wrapper. I’m not sure of this brings the api level to d3d11, or if they had to work to bring each engine up for that. Somewhat explains why MCC as a whole was so difficult to back port improvements to, like configurable FOV and weapon model placements, frame rate unlocking and interpolation, custom keybinds, missing assets and such.
it’s kind of interesting seeing the player models rendered in UE when you use the customisation menus; everything looks so glossy and odd.
no you’re cool
The ‘wrapper’ around each of the individual halo engines is in unreal and is arguably the wost thing about the collection from a reliability standpoint.
That said, they’d definitely be able to find people suited for the work, provided said people agent already scared away by stories of the work culture at 343i / MS
okay cool but it works with a usermode module in Linux for now, and will probably continue to do so.
Correct. All apex ever did was ride on the coattails of a once great IP